Scythe

  • 1-5 PLAYERS
  • Community Insight
    2 HR
  • Community Insight
    Strategic

3 votes

39 matchups

Watch It Played

🌿 RelaxedπŸŽ‰ PlayfulπŸ† Compete⚑ Excitingβ™ŸοΈ Strategic🀝 Social

Best with 5 players (9 votes)

  • Setup
  • Teaching
  • Playtime
3 votes
10 min
20
2h
Community average phases for this catalog game β€” setup 10 min, teaching 20 min, playtime 2h.

Play Experience

Community Insight
Shorter
Longer
Simple Decisions
Strategic Decisions
Instantly Jump In
Requires Investment
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Designed by Jamey Stegmaier 2016 Stonemaier Games

Fun Score

About Scythe

In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate powerful mechs.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

After completing the 3-expansion story arc and accessories like the Legendary Box, the modular board, and the complete rulebook, the story of Scythe continues in Expeditions, which is also set in Jakub Rozalski’s 1920+ world.

Courtesy of Stonemaier Games. Used with permission.

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